Squads and the market
Squads, transfers, training and budgets are in the current build. Buy, sell and renew while the wage bill watches every move.
From the studio · October 2026
A football management game with a club to build, matches to influence and a newspaper to tell the story. Here is where the game stands today, and what is still on the road to December 2026.

The game today
Squads, transfers, training and budgets are in the current build. Buy, sell and renew while the wage bill watches every move.
League and cup competitions with season progression. One campaign rolls into the next pre-season.
Individual stands, corners and complete bowl rebuilds, with colours, lighting, sponsorship and surroundings.
Drives new managed matches across 3D, 2D and text. One match, three ways to follow it.
Illustrated club news beside the decisions it came from. Results, training and squad stories.
Kit and emblem tools shape the club’s identity. Stadium and name/attribute sharing pass creations between players.
The football world
England · Spain · Italy · Germany · France · Portugal · Brazil · Japan · South Africa · Saudi Arabia · USA · Canada.
The USA and Canada share one league system. South Africa’s separate second-tier streams count as individual leagues. Cups are additional. Fantasy team names. Fantasy player names.

Your first day · 1 June 2050
Meet the squad, plan the training and make your first decisions before competitive football begins. The 2050 setting reflects the game’s long-term ambition: one app, an evolving match engine and a football world you can keep making your own.
The road to December 2026
Broader match rules, richer action animations, better balance and deeper long-career testing. Cards, injuries, added time and open-play extra time still need further work; background fixtures currently use a lighter simulation.
Expand beyond current identity and sharing tools into squads, years, dates and competition editing. Build the era and country-colour theme collection.
Continue physical-device performance, accessibility and iCloud testing. Complete the seven-day trial, purchases, restoration and optional engine-version system before release.

Release
Seven days free. Then £4.99 once. No subscription.
The exact day will be announced. FGM Engine V1.0 and every point release are included; FGM Engine 2.0 is planned for September 2027 as an optional £2.99 in-app purchase. Themes £0.99 each. The editor and loading editor files are free, and sharing editor files with other managers is encouraged. UK prices. V2.0 of the engine is not yet available.
For questions about the game, coverage or the project, contact the chairman.